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More Time To Foil Karrass - Version History
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Version 0.5

Added Ambient sounds and Garrett's comments.
Painted over "Jorge" in some small areas.
Objectives modified to make the destination goal final.
Kill humans objective reversed.
Picking distances on the mask and objects behind glass altered.
Removed glass pane that wouldn't smash.
Moved guard in Art Gallery closer to alarm so he sets it off sooner.

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Version 0.6

Gave Feeding Schedule name and text.
Created and implemented a map.
Corrected a few misplced textures.
Rotated armoury windows so they open correctly.
Rotated 2 archers to face correct way.
Removed Master Bit property from all keys.

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Version 0.7

Changed objective phrasing.
Moved torch misplaced outside armoury.
Fixed a carpet bug upstairs in armoury.
Turned the AI Effectivness off on some guards to keep their patrol shapes.
Some innapropriate Garrett quotes removed.
Room brush placed around control booth near Art Gallery.
Made indication of starting location on map.
Moved Feeding Schedule further away to increase risk of detection by camera.
Reduced number of flashbombs available.
Rotated torches in the Food Store.
Made sure the Burrick Feed was ineditable so objective can't be failed.
Removed Room intersection from Graveyard to Burrick track so the guards don't get suspicious from Haunt.
Checked some Secret properties.

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Version 0.8

Changed Goals.str for aesthetic reasons.
Changed Objdescs.str for aesthetic reasons.
Reversed some guards patrol due to change in gameplay direction since they were created.
More lights added in key locations in expert difficulty.
A few items removed on expert difficulty.
Two guards in upstairs corridor in Hagen's house moved closer together to make it easier to knock both out.
Loft roof changed to get rid of strange rope arrow bugs.
Cameras in Vladmirs house's corridors rotation brought down from 90 degrees to 40 degrees to increase challenge.
Door added to back of graveyard to solve sound translation problems.


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Version 1 - First Release

Some textures replaced.
Some alert responses added, so guards rush to mask when alarm goes off in Art Gallery, and guards in armoury go down stairs
when they hear the alarm.
Trap added in graveyard.